About This GameDyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!
Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.
We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!
Kickstarter!Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.
Special Edition!We're offering a Special Edition of Dyscourse which includes:
Indie Island!Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.
Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).
LinksVisit the Dyscourse website: http://www.dyscourse.com
Visit Owlchemy Labs: http://owlchemylabs.com
Follow us on Facebook: http://facebook.com/owlchemylabs
Follow us on Twitter: http://twitter.com/owlchemylabs a09c17d780
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Angel Wings is a Korean drama-inspired visual novel exploring themes of isolation, dependence, and autonomy set in an unfamiliar new city.
As the player, you begin your journey from rock bottom -- no job, no girlfriend and no motivation — but upon answering a mysterious phone call, you awaken in an unknown place filled with new faces.
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About This GameDescription!
Play your own songs to three different game modes on, newly updated to, eight different maps, or fight the three unlockable bosses! Play on four different difficulties to get a range of challenge or create your own with the new custom difficulty! Keep track of your stats and compare them to your friends! Earn all the achievements by playing and getting better at it! Play more songs on harder difficulties to rank up faster! It is easy to grasp but hard to master! Play any song you want by just dragging them into a folder! The game reads MP3s, OGGs, and WAVs!
Three Game Modes To Play!
Play "FOLLOW" to follow a line that fluctuates with the song while dodging objects spawning with the beat of the song!
Play the classic mode "DODGE" and dodge obstacles that spawn with the beat of the song!
Play "FIGHT" to follow the line and kill waves of enemies that spawn with the beat of the song!
Eight Different Maps with Separate Looks and Color Changing Capabilities!
Three Boss Fights to Unlock!
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This game gets very intense, when you get deep into a song and lose your frustration level increases significantly, and then makes you want to play again, very addictive. For the price of the game, its completly worth it, I totally reccomend it for a great time and to listen to music at the same time.. Game is cool only if u add songs which is hard if u don't know how to find the files. Doesn't accept anything else than mp3 files, too. 3.5\/10. Probably one of the best games ive ever bought for 99 cents.. Very fun! It has been updated a lot already and it hasn't been out for a month! It is a great buy!. Please put in a invert mouse option!!! Fun but I am an inverted mouse player..... The main concern I have about the game is the inability to map out the controls. What they have set up seems okay, but will soon become apperent that the control scheme will most likely go against you when playing the actual game compared to the Tutorial. I only got this game because of the prospect of using your own music, but I was extremely dissapointed.. This is a bad game. The controls are not good. When you crouch the crosshair goes up and away from the thing I was trying to look at. The shooting is not fun and feels it it goes against platformering to music. Speaking of which, for a music generated game I cannot feel the music having any sort of impact. There is no build up just seemely random walls with holes in them. It does not help that it asks me to perform high jumps while only giving me an medium jump. You can run on walls but it is disorienting as there is nothing visual on the wall pass about your knee height. Even moving the crosshair on its own feels weird and disorienting.. dis is gud game. buy dis game. 10/10 IGN. You won't be disapointed. Well worth the money.
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About This VideoIn this tutorial, we'll create a Biomech bust in ZBrush starting from a sphere. We'll use features like Dynamesh, Curve Brush and IMM Brushes. I'll show you every step of the process from designing in 3D, blocking out forms to adding realistic micro-detail. Learn how to use Keyshot to light, shade and render your Biomech bust. Then using Photoshop, we'll composite our renders and add finishing touches to create the final render. This is a live video demonstration covering every step of the process.
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About This GameSanta was preparing to deliver presents for boys and girls all over the world, but nasty Grinch has broke Santa's sleigh and he fall down on the North pole and lost all presents, so Christmas celebration is under threat. Our brave character decides to return the presents and bring the celebration back. Enter the snow area to pick all presents on the levels to move to the next area. Collect all sweets during the game, avoid saws, spikes, icicles and falling to abyss - you will help main character come back all gifts and Christmas will be saved. Santa will prepare his sleigh and move on worldwide giving out presents for all kids on the planet. help Santa, save the Christmas!
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Add the game to your wishlist and stay updated!. The making of stop-motion animation in Irony Curtain:
Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.
4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Creating dialogues in Irony Curtain:
Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Here’s how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:
4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love. Easter Eggs in Irony Curtain:
Before we announce some more details about the Irony Curtain: From Matryoshka with Love (which you can still add to wishlist by the way), we have something very special for classic adventure games fans!
Although Matryoshkans love potatoes the most, there’s also one more thing close to our hearts. It’s eggs. Easter eggs to be exact.
Irony Curtain is set in the 50s, but we did our best to spice it up a little with pop culture references from modern movies, comics, games and classic point & clicks. It’s kind of mandatory thing when creating the classic adventure game.
Overall, we keep the balance between the story and the references, and there are places you will have a hard time finding them, but sometimes we literally go crazy with Easter eggs in some locations.
Just look at the screenshot below and try to find all the references we’ve hidden there. There’s also a hint under spoiler below:
1. key in the shape of Sauron's Eye
2. shape of the island from Monkey Island
3. sketch of a key game from Machinarium
4. crow from Enigmatis 2
5. Pirates of the Carribean key
6. Konami Code
The medals are more monothematic because they are all inspired by the works of one studio. Can you guess what every one of them refers to?
Don't forget to add Irony Curtain to wishlist!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Help the charity with Irony Curtain & My Brother Rabbit!:
There are very few things as great as the Matryoshkan Nation - but The Great Orchestra of Christmas Charity - WOŚP - is definitely one of them. It's a Polish charity dedicated to improving medical care for the youngest and oldest patients - if you'd like you can read more about them at the English WOŚP website.
Long story short - for 27 years now they have been running a fundraiser in order to help provide equipment to hospitals, improve neonatological and senior patient care and even provide CPR lessons in schools. In that time the organization has raised 825 million PLN - that is roughly 198 million EUR!
This year we have decided to join this grand cause by submitting two auctions featuring unique and interesting items, which you will not find anywhere else.
You can bid on two auctions - one is My Brother Rabbit themed, the other is all about Irony Curtain:
1. IRONY CURTAIN AUCTION
as a bonus - eternal glory and the approval of the Supreme Leader of Matryoshka!
2. MY BROTHER RABBIT AUCTION
All auctions run till Jan 21st, 12:15:10!
Join in today and become a proud supporter of WOŚP! There are many awesome rewards to gain, but the biggest one is supporting a good cause!. Composer Peter McConnell joins works on Irony Curtain Score:
Today we have a top secret, exciting message from our on headquarters! When we first announced Irony Curtain, we promised – no elevator music! That’s why we have established a Matryoshkan collaboration with an extremely esteemed, experienced agent: Peter McConnell.
All fans of classic point and clicks will recognize that name – such hits as the Grim Fandango or Monkey Island series would not be complete without the splendid soundtracks that enhanced the adventures of the wacky, weird heroes. The enormously successful composer collaborated with Arkadiusz Reikowski - best known for his work on Layers of Fear, Kholat and AM’s My Brother Rabbit - on the OST to Irony Curtain, which resulted in an larger-than-life Original Soundtrack. Peter created the Main Theme, which inspired Arkadiusz's further work on the OST - the effect of their endavors is available on Soundcloud and Bandcamp as we speak!
Irony Curtain from Matryoshka with Love is the satirical, classic p’n’c adventure about espionage and a bizarre, communist Matryoshka, full of no-nonsense riddles, politically incorrect jokes and vivid, intense characters you’ll be dying to meet.
Click one of the links above and go listen – then let us know what you think on twitter or facebook!
Check out the whole video: https://youtu.be/qh-AKz5DP4k
And add Irony Curtain to your wishlist: https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Irony Curtain Premiere TODAY with 10% OFF!:
We’re at the finishing line of accomplishing a dream we’ve had for a very long time – publishing our own point and click adventure. Irony Curtain: From Matryoshka with Love is now live!
Throughout the years of avid gaming, sleepless nights filled with solving puzzles and laughing at all the jokes we kept dreaming of bringing something to the table, enriching the genre somehow – and now we put Irony Curtain in front of you to gauge how we did. We tried to give you a classical point and click with all the things we loved about the old-school games such as the Monkey Island series, but also do something based on the experiences that shaped us – such as the reign of communism in Poland, which affected most of us in one way or another.
We joked about Irony Curtain being Deponia meets Papers, please – and we hope it’s true! It’s a classic point and click adventure, with a story that will keep you hooked, with fleshed out, relatable characters, full of humour and well-placed easter-eggs, riddles that will keep you puzzled, with a familiar interface, known from other p’n’c titles – all that without the elements that made us grit our teeth in the classics – the riddles can be solved by rational thinking (no dream logic!), some of them even have more than one ways they can be solved, it has good music – created by Peter McConnel and Arkadiusz Reikowski – and will keep you entertained for up to 10 hours!
So, we’re calling on all point-and-click fans – we know you’re out there! Play Irony Curtain, tell us how we did! We hope that we managed to bring you a wave of nostalgia, laughter and some insight into the absurdities of communism.
If you'd like to reach us, please don't hesitate to check out the Steam Forums. See you there!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. My Brother Rabbit nominated in Aggie Awards!:
Hello fAM! We have fantastic news! We've been nominated in the prestigious Aggie Awards by the redaction of Adventure Gamers. Aggie Awards are an award for adventure games for merits in several categories from concept, art direction, and story, to the adventure game of the year.
This year's nominations have been released and My Brother Rabbit has been nominated in two categories - "Best Graphic Design" and "Best Sound Effects"! We're very happy and very proud that our work has been appreciated!
If you'd like to know more about the whimsical artwork of My Brother Rabbit, you can read up on Gamasutra - Daniel Gizicki has written a nice article on the art of My Brother Rabbit.
If you'd rather just indulge in the visuals, you can head over to either Luke Sałata's instagram or AM's own IG.
You can support us in the Reader's Choice awards by voting for for us at the voting page - we're superexcited about this, and hope you're too!. Irony Curtain premiere to celebrate the Leader’s birthday - 16/05 - Irony Curtain release to PCs!:
16 May 2019 marks one of the most importantest events in the country of Matryoshka! The Great Leader will be celebrating his birthday – and for this reason the Enlightened Father of the Nation has decided to bestow Irony Curtain: From Matryoshka with Love to the Matryoshkans! The game will be available on Steam !
The Departament of Propaganda prepared a short teaser introducing the citizens of the West to the details of Evan’s visit in the bestest country in the world:
Irony Curtain: from Matryoshka with Love is a satirical point and click adventure game set in the weird, totalitarian country of Matryoshka. It's the backdrop of the misadventures of the lowly pen-pusher Evan who accidentaly becomes a pawn in a spy war between two powers.
Irony Curtain will be available on Steam on May 16th 2019.
If you’d like to disscuss or ask questions – talk to us on our Steam Forum!
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About This GameDojini is a 2d platformer game where you control two characters at the same time.
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