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Dyscourse Xforce

7/30/2019

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Dyscourse Xforce



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About This Game

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!

Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.

We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!

Kickstarter!

Yes, it's true. Dyscourse is a Kickstarter success story! Thanks to over 2,000 backers, we hit our $40,000 goal back in November of 2013.

Special Edition!

We're offering a Special Edition of Dyscourse which includes:
  • The 77-song Dyscourse soundtrack (Yes, 77 unique songs! We're crazy!)
  • Dyscourse mid-development documentary video
  • Digital art-book of the making of Dyscourse
  • Dyscourse wallpaper

Indie Island!

Now available! Indie Island is a bonus story for Dyscourse that features 10 prominent indie game developers stuck on an island together. After a GDC-bound flight took a turn for the worse, these ill-fated indies must now survive together, for better or for worse.

Indie Island contains the likes of Tim Schafer (Double Fine), Edmund McMillen (Super Meat Boy), Phil Tibitoski (Octodad), Alexander Bruce (Antichamber), Ron Carmel (World of Goo), Robin Hunicke (Journey), Ichiro Lambe (Aaaaa!), Adam Saltsman (Canabalt), Will Stallwood (Auditorium), and Rami Ismail (Ridiculous Fishing).

Links

Visit the Dyscourse website: http://www.dyscourse.com
Visit Owlchemy Labs: http://owlchemylabs.com
Follow us on Facebook: http://facebook.com/owlchemylabs
Follow us on Twitter: http://twitter.com/owlchemylabs a09c17d780



Title: Dyscourse
Genre: Adventure, Casual, Indie, Simulation
Developer:
Owlchemy Labs
Publisher:
Owlchemy Labs
Release Date: 25 Mar, 2015



English



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It's cute, but... that's about all I can say.

The gameplay is about an hour, but is intended for you to replay for different results. I've played through three times (and my sister played it half-way through once.) The thing is, the game lacks tension and can be really tedious-- especially afer the first playthrough. The graphics are sweet, like a children's cartoon (not really my cup of tea, but not terrible). There are far too many points where you are waiting while nothing of value happens. Like waiting while your charcter passes out water to other characters-- no dialogue, no story bulding, not even something pretty to look at... just... waiting. Some of the dialouge is amusing, but not the majority.

If anything can be said for it though, (minus the first 15 minutes) the choices you make do actually change how the story is told and determine who lives and who dies. Unfortunately, I never felt strongly about any charcter or situation, so all the excitment that should have been present in making a choice was lost.

I guess the game is interesting, but not impressive and not exciting. If the game is ever on steep sale, maybe pick it, but for $15....it's a hard pass.

Note: recent edit was done to fix spelling errors.. I absolutely LOVE this game! Every play through is so quick and concise, thus making it incredibly replayable. You play as Rita, one of the six survivors of an airplane crash, and getting stuck on an island forces you all to find ways to survive together.

What can I say? Each character is unique and nuanced, and there are tons of different things you can find out about them from subsequent playthroughs. I was pretty surprised by how much I didn't know a character until I went back and talked to them more, as well as get them to tag along for the daily task of survival. This could range from foraging for food, exploring the crash site for supplies, along with several ways to get off the island.

The combination of choices and outcomes seem almost limitless and you will find yourself wanting to explore the differences. And not all of them can be waited on, as there are some choices you need to make under a timer. These of course could mean life or death when your fellow survivors are about to be attacked by the island's wildlife. You'll be weighing your choices on what secret (if any) alliances you'd like to make with one or more survivors, and who to favour in your quest to survive.

What I love about the playthroughs I've done by now is wondering who to save and who to let go of. Sometimes I feel cynical and don't mind if someone dies, but then other times despite how inconvenient they can be, there are certain skills they posess that can help our group progress if I had only let that one person eat!!!

Anyways, I highly suggest this game at either full price or discounted. You can't go wrong with it. If you like choose your own adventure stories, this one has choices that matter and come up frequently!

Random sidenote: the soundtrack is BAWSS!!!. Overall rating:

9\/10

Description:

a game that rely's heavily on story and player decision making where no two playthroughs are alike

Expected completion time:

to finish takes about 1 hour, but you will play through again and again

For those who like:

life is strange, the gods will be whatching, always sometimes monsters, the telltale series

Replayability?:

absolutly, you will play through this over and over, and that's what this game thrives uppon

Value for money?:

could be a little cheaper, but doesn't feel like you're getting ripped off

Collectables?:

no, but you will find something new every time you play this

Things of note:

the art style is beautiful, and things can get pretty crazy pretty quickly. A fun little game with a lot of replayability. Not much to say really, you're stranded on an island you have to get off with as few deaths as possible. It's like Until Dawn, but cuter.. This game has a great story, great artwork, Very funny sterotypical characters, Its a replayable game and the choices you make in this game totally reflect the reality of what it would be like if you were stranded on a dessert island. I would give this game like a 9\/10 because of all the reasons above and its only 9 because the game does have its limitations on exploring stuff and its sometimes hard to find all the little things for the achevments, but besides that its a kickstarter success in my book =). Dyscourse is a really different any intresting game, overall its a solid game but has some flaws.

The pros:

Its like if 'Lost' had choices that YOU choose (Similar to Life is Strange or The Walking Dead), the artwork and atomsphere is really well done. Every moment in the game I feel nervous and eerie and the amount of outcomes and choices are so hearttearing. The characters a realistic and have their pros and cons, there is no one character that is perfect or evil.. which I love because they're not cliche. For instance one guy is super nice but is always paranoid and it gets annoying, one lady is kind but doesnt make the right choice and it a bit of a critic. The timer when you make choices also adds to the tension and is great, after every choice you instantly feel like you made the wrong one which was perfectly done. The varity of deaths are also really cool and it has an amazing amount of reply value, I want to reply it to get every single outcome.

The middle:

There is some stuff to say in the middle, the beginning is pretty aburpt and i'm not sure how I feel about it.. it doesnt pull you in the first five minutes of playing and takes awhile. The puzzles are generally simple which is a con and a pro, there was only one puzzle I struggled with and it was unique which was good, so the puzzles are unique but simple. I'm also mixed on the soundtrack, it was good but I feel like if the devs went a little further on the soundtrack it could have improved the game.

The cons:

I actually dont have a lot of cons, I wish they did voice acting instead of mumbling and exploring your area can be fustrating sometimes because the controls can make it awkward to move around. Sometimes the choices confuse me though, for instance I gave food to one lady one day and didnt give her food another day and then she died from starving.

Overall: Overall this game is solid, if you enjoy games about choices and point & clicks this is for you. I'd give it a solid 8\/10.. This game is absolutely dreadful, and I really wanted to like it. I tried my hardest. I guess the best way to break down my distaste for it would be to list the Pros and Cons.

Pro:
Interesting art style: The game looks fairly nice. It won't blow you away with graphics, animations, or character designs... but the art style itself is a change of pace from what one would typically see.

Soundtrack: Whatever else I may say about this game won't detract from the fact that it has a pretty stellar soundtrack. I always enjoyed what I was hearing in regards to that.

Disky: There is one twist ending that made me kind of chuckle. I'll give that due props.

Cons:
Terrible Characters: I disliked every single character in this game, passionately. For a strictly story driven game like this, that is a cardinal sin. All of the characters were hyperbolic annoying familiars of one character stereotype or another. And since they all spend the entire campaign b--ching, whining, complaining, fighting with each other, and generally failing at whatever task you delegate to them (though there were some successes in that regard), I found it very hard to find any character that I could truly align myself with.

Absence of Gameplay: Its pretty tough to call this game a game, there isn't really anything game-like involved with it. Most of the time you are crawling through dialog, and in those rare moments when you can control a character, you have an extremely limited range of movement within a restricted area, and your actions are only ever temporarily extended beyond doing nothing into picking up a couple of objects. Once you pick up those objects though, you're done "playing" anything game-like here. Its back to the story. Which would be fine and all, were it not for the above grievance combined with the below...

Absence of Choices: The game bills itself as a Choose Your Own Adventure style game, and I dig that. But for a game whose focus is on story and choices, you don't seem to have a whole lot of decision points. You make a choice here and there and then spend the rest of the time watching everybody react to those choices. Sometimes, the distance between making a decision on something is so large that I forgot what kind of game I was playing for a bit. Its really like an elongated cutscene. When you get to the moments where you make decisions, most of the time they are pretty milquetoast (choose who finds the water, choose who gets to eat, etc). For a game with interest points far and few between, you'd think they would make all the decisions you would have to make be a bit more.... exciting. I went to look at other story driven mobile games just to compare, because I felt I wasn't being fair to Dyscourse with my expectations. I played a story driven game on iOS where every other sentence my character said was a decision point; I had the ability within the game to completely drive the conversation, and as such, the direction of the story. More to the point, even the minor choices I made felt like they carried more weight; they informed my character and allowed me to respond to situations the way I would respond. It may be unfair to compare to Dyscourse, but for a game devoid of any real gameplay and focusing on story and choices, I could have certainly used more. A lot more.

Petty Storytelling: There were a number of times in the game where the storytelling just felt.... petty. For instance (Spoiler Alert, I guess...), there was a moment I encountered on a mountain where I had found 3 eggs in a nest off of the cliff. I was able to get two of them, but couldn't get the 3rd. With 3 of us in the party, I had to make a decision: who gets to eat these two eggs? Well, one of the dialog choices presented to you is "All 3 of us will share the eggs", which is an easy thing to do with eggs. But then you are told "No we can't do that, you must choose between 2 of the 3" for no real reason whatsoever. Its obviously a Sofie's Choice moment, choosing who will live and who will die. The petty part is, I had made great strides getting to this point in the game without any characters dying, and I was literally on the last night before rescue. There was NO reason for anyone to die other than the game just said "Nope someone's dying lol". What am I playing this for? This was only 1 of several examples within this game.

Dull: All in all, the game is just dull. The story is horrendously generic (plane crash, desert island, etc), and none of the characters to a lick to improve on that. As stated earlier, they are all annoying characters. Add to that, they all speak Simlish. Not normally something I would say is a bad thing, but when you have annoying characters in a dull game talking about dull things (do I really care about George and Jolene's marriage?), the Charlie-Brown-teacher-wompwomp effect only helps to underscore the appropriate level of attention I end up paying to the whole thing. Wompwompwompwompwhatever lets move this along so I can get to the next decision point.

Short: Maybe this should be a positive considering my feelings on this game, but for a 15 dollar "game" of nothing, being able to complete it in less than an hour seems... borderline criminal. That iOS game I mentioned earlier provided me a much more robust storytelling and decision making experience at the same length, for free (for the first episode, the 2nd costing about 2 bucks, which is still substantially cheaper than this). Why is this game so short? Its not at all worth 15 bucks for the litany of reasons listed above, but even ignoring all that, 15 bucks for less than an hour of playtime is a steep, steep price to pay. Is this an early access game? No no, that's not a good excuse. I've poured countless hours into Darkest Dungeon and other early access titles. I just don't get it. Maybe the lame, rote, predictable, cliched, boring story just doesn't lend itself to a long lifespan of playability. Whatever the case may be, its a quick burn, so be prepared for that.

Ending: I don't really want to spoil the ending.... suffice to say that if you like looking at corkboards, you're in for a grand treat.

OVERALL: I cannot NOT recommend this "game" enough. I am honestly completely baffled and dumbfounded by the positive reviews its been getting. I don't get it at all, not even a little bit. I can usually understand one way or another how popular games I don't like are at least popular with others. For Dyscourse? Its as much a mystery to me as the island itself.. A short choose-your-own-adventure type game with a interesting art style.

Pros:
Art direction and graphics are good for what they are
Story is decent - new aspects found after more playthroughs

Cons:
Very short
No strong desire to complete multiple playthroughs to see different outcomes
Some story arcs don't make the most sense and seem contrived. Possible spoiler: Poisonous gas magically formed in a cave with previous life in it and killed part of my party? WTF?

Overall: The game is too short and simple to be worth the $14.99 asking price. The price for the deluxe edition would be crazy. Pick it up if it's half price or less. Otherwise, watch a let's play on youtube and you'll quickly see more money would be a waste.

Grade: C-. It was a surprisingly interesting adventure game with survival elements and grim humor. One of the details I liked the most is character voicing. Along with the soundtrack, the voices sounded quite condemned and therefore dramatic, I spent some time trying to imitate it. Another cool detail is that you see the consequences of your choices in the end (not just statistics as in some other choice games).


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Angel Wings Free Download [pack]

7/30/2019

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Angel Wings is a Korean drama-inspired visual novel exploring themes of isolation, dependence, and autonomy set in an unfamiliar new city.

As the player, you begin your journey from rock bottom -- no job, no girlfriend and no motivation — but upon answering a mysterious phone call, you awaken in an unknown place filled with new faces.

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Angel Wings is a collaboration from the mind of RumR, an established K-pop fanartist and Huskitch, an experienced game developer.

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Title: Angel Wings
Genre: Adventure, Casual, Free to Play, Indie, Simulation, Strategy
Developer:
Huskitch
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RumR Design
Release Date: Summer/Fall 2019


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  • OS: Windows XP or later
  • Processor: 1.2 GHz
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Play your own songs to three different game modes on, newly updated to, eight different maps, or fight the three unlockable bosses! Play on four different difficulties to get a range of challenge or create your own with the new custom difficulty! Keep track of your stats and compare them to your friends! Earn all the achievements by playing and getting better at it! Play more songs on harder difficulties to rank up faster! It is easy to grasp but hard to master! Play any song you want by just dragging them into a folder! The game reads MP3s, OGGs, and WAVs!


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This game gets very intense, when you get deep into a song and lose your frustration level increases significantly, and then makes you want to play again, very addictive. For the price of the game, its completly worth it, I totally reccomend it for a great time and to listen to music at the same time.. Game is cool only if u add songs which is hard if u don't know how to find the files. Doesn't accept anything else than mp3 files, too. 3.5\/10. Probably one of the best games ive ever bought for 99 cents.. Very fun! It has been updated a lot already and it hasn't been out for a month! It is a great buy!. Please put in a invert mouse option!!! Fun but I am an inverted mouse player..... The main concern I have about the game is the inability to map out the controls. What they have set up seems okay, but will soon become apperent that the control scheme will most likely go against you when playing the actual game compared to the Tutorial. I only got this game because of the prospect of using your own music, but I was extremely dissapointed.. This is a bad game. The controls are not good. When you crouch the crosshair goes up and away from the thing I was trying to look at. The shooting is not fun and feels it it goes against platformering to music. Speaking of which, for a music generated game I cannot feel the music having any sort of impact. There is no build up just seemely random walls with holes in them. It does not help that it asks me to perform high jumps while only giving me an medium jump. You can run on walls but it is disorienting as there is nothing visual on the wall pass about your knee height. Even moving the crosshair on its own feels weird and disorienting.. dis is gud game. buy dis game. 10/10 IGN. You won't be disapointed. Well worth the money.


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7/30/2019

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About This Video

In this tutorial, we'll create a Biomech bust in ZBrush starting from a sphere. We'll use features like Dynamesh, Curve Brush and IMM Brushes. I'll show you every step of the process from designing in 3D, blocking out forms to adding realistic micro-detail. Learn how to use Keyshot to light, shade and render your Biomech bust. Then using Photoshop, we'll composite our renders and add finishing touches to create the final render. This is a live video demonstration covering every step of the process.

Basic knowledge of Zbrush required. Average knowledge of Photoshop & Keyshot required.

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Files:

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Title: Sculpting and Rendering a Biomech Creature Bust
Production:
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Release Date: 2 Dec, 2015
Country: United States
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Aspect Ratio: 16:9
Running Time: 250 minutes


Minimum:

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  • Storage: 200 MB available space
  • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
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-Fixed 4th level. Some mysteries should remain forgotten:

Add the game to your wishlist and stay updated!. The making of stop-motion animation in Irony Curtain:


Comrades!

Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.

4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Creating dialogues in Irony Curtain:


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love. Easter Eggs in Irony Curtain:


Comrades!

Before we announce some more details about the Irony Curtain: From Matryoshka with Love (which you can still add to wishlist by the way), we have something very special for classic adventure games fans!

Although Matryoshkans love potatoes the most, there’s also one more thing close to our hearts. It’s eggs. Easter eggs to be exact.

Irony Curtain is set in the 50s, but we did our best to spice it up a little with pop culture references from modern movies, comics, games and classic point & clicks. It’s kind of mandatory thing when creating the classic adventure game.

Overall, we keep the balance between the story and the references, and there are places you will have a hard time finding them, but sometimes we literally go crazy with Easter eggs in some locations.

Just look at the screenshot below and try to find all the references we’ve hidden there. There’s also a hint under spoiler below:




ANSWERS:
1. key in the shape of Sauron's Eye
2. shape of the island from Monkey Island
3. sketch of a key game from Machinarium
4. crow from Enigmatis 2
5. Pirates of the Carribean key
6. Konami Code


The medals are more monothematic because they are all inspired by the works of one studio. Can you guess what every one of them refers to?





Don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Help the charity with Irony Curtain & My Brother Rabbit!:


There are very few things as great as the Matryoshkan Nation - but The Great Orchestra of Christmas Charity - WOŚP - is definitely one of them. It's a Polish charity dedicated to improving medical care for the youngest and oldest patients - if you'd like you can read more about them at the English WOŚP website[en.wosp.org.pl].

Long story short - for 27 years now they have been running a fundraiser in order to help provide equipment to hospitals, improve neonatological and senior patient care and even provide CPR lessons in schools. In that time the organization has raised 825 million PLN - that is roughly 198 million EUR!

This year we have decided to join this grand cause by submitting two auctions featuring unique and interesting items, which you will not find anywhere else.


You can bid on two auctions - one is My Brother Rabbit themed, the other is all about Irony Curtain:

1. IRONY CURTAIN AUCTION[charytatywni.allegro.pl]



You get:

  • a guided communism-themed tour in Krakow, Poland in the company of the developers of Irony Curtain
  • the Irony Curtain game (when it's out)
  • all and every Irony Curtain gadget ever produced and ever to be produced
  • a deerstalker-type hat called ushanka with an Irony Curtain Pin
  • Matryoshkan flag, 90cmx120cm
  • two Irony Curtain matryoshka cups

as a bonus - eternal glory and the approval of the Supreme Leader of Matryoshka!

2. MY BROTHER RABBIT AUCTION[charytatywni.allegro.pl]


You get:

  • the My Brother Rabbit game
  • a plushie, artbook with a dedication from the whole team
  • a studio visit and an opportunity to attend a creative workshop with MBR lead artist Łukasz Sałata
  • all Artifex Mundi games for Steam
  • a limited, box edition of the game

All auctions run till Jan 21st, 12:15:10!

Join in today and become a proud supporter of WOŚP! There are many awesome rewards to gain, but the biggest one is supporting a good cause!. Composer Peter McConnell joins works on Irony Curtain Score:


Agents!

Today we have a top secret, exciting message from our on headquarters! When we first announced Irony Curtain, we promised – no elevator music! That’s why we have established a Matryoshkan collaboration with an extremely esteemed, experienced agent: Peter McConnell.

All fans of classic point and clicks will recognize that name – such hits as the Grim Fandango or Monkey Island series would not be complete without the splendid soundtracks that enhanced the adventures of the wacky, weird heroes. The enormously successful composer collaborated with Arkadiusz Reikowski - best known for his work on Layers of Fear, Kholat and AM’s My Brother Rabbit - on the OST to Irony Curtain, which resulted in an larger-than-life Original Soundtrack. Peter created the Main Theme, which inspired Arkadiusz's further work on the OST - the effect of their endavors is available on Soundcloud[soundcloud.com] and Bandcamp[arkadiuszreikowski.bandcamp.com] as we speak!

Irony Curtain from Matryoshka with Love is the satirical, classic p’n’c adventure about espionage and a bizarre, communist Matryoshka, full of no-nonsense riddles, politically incorrect jokes and vivid, intense characters you’ll be dying to meet.

Click one of the links above and go listen – then let us know what you think on twitter or facebook!

Check out the whole video: https://youtu.be/qh-AKz5DP4k
And add Irony Curtain to your wishlist: https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Irony Curtain Premiere TODAY with 10% OFF!:


Comrades!

We’re at the finishing line of accomplishing a dream we’ve had for a very long time – publishing our own point and click adventure. Irony Curtain: From Matryoshka with Love is now live!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/

Throughout the years of avid gaming, sleepless nights filled with solving puzzles and laughing at all the jokes we kept dreaming of bringing something to the table, enriching the genre somehow – and now we put Irony Curtain in front of you to gauge how we did. We tried to give you a classical point and click with all the things we loved about the old-school games such as the Monkey Island series, but also do something based on the experiences that shaped us – such as the reign of communism in Poland, which affected most of us in one way or another.
https://youtu.be/UIMTQysqbOg

We joked about Irony Curtain being Deponia meets Papers, please – and we hope it’s true! It’s a classic point and click adventure, with a story that will keep you hooked, with fleshed out, relatable characters, full of humour and well-placed easter-eggs, riddles that will keep you puzzled, with a familiar interface, known from other p’n’c titles – all that without the elements that made us grit our teeth in the classics – the riddles can be solved by rational thinking (no dream logic!), some of them even have more than one ways they can be solved, it has good music – created by Peter McConnel and Arkadiusz Reikowski – and will keep you entertained for up to 10 hours!

So, we’re calling on all point-and-click fans – we know you’re out there! Play Irony Curtain, tell us how we did! We hope that we managed to bring you a wave of nostalgia, laughter and some insight into the absurdities of communism.

If you'd like to reach us, please don't hesitate to check out the Steam Forums. See you there!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. My Brother Rabbit nominated in Aggie Awards!:


Hello fAM! We have fantastic news! We've been nominated in the prestigious Aggie Awards by the redaction of Adventure Gamers. Aggie Awards are an award for adventure games for merits in several categories from concept, art direction, and story, to the adventure game of the year.

This year's nominations have been released and My Brother Rabbit has been nominated in two categories - "Best Graphic Design" and "Best Sound Effects"! We're very happy and very proud that our work has been appreciated!

If you'd like to know more about the whimsical artwork of My Brother Rabbit, you can read up on Gamasutra - Daniel Gizicki has written a nice article[www.gamasutra.com] on the art of My Brother Rabbit.

If you'd rather just indulge in the visuals, you can head over to either Luke Sałata's instagram[www.instagram.com] or AM's own IG.

You can support us in the Reader's Choice awards by voting for for us at the voting page[adventuregamers.com] - we're superexcited about this, and hope you're too!. Irony Curtain premiere to celebrate the Leader’s birthday - 16/05 - Irony Curtain release to PCs!:


16 May 2019 marks one of the most importantest events in the country of Matryoshka! The Great Leader will be celebrating his birthday – and for this reason the Enlightened Father of the Nation has decided to bestow Irony Curtain: From Matryoshka with Love to the Matryoshkans! The game will be available on Steam !

The Departament of Propaganda prepared a short teaser introducing the citizens of the West to the details of Evan’s visit in the bestest country in the world:

https://www.youtube.com/watch?v=vH42MjPlGBg&feature=youtu.be

Irony Curtain: from Matryoshka with Love is a satirical point and click adventure game set in the weird, totalitarian country of Matryoshka. It's the backdrop of the misadventures of the lowly pen-pusher Evan who accidentaly becomes a pawn in a spy war between two powers.

Irony Curtain will be available on Steam on May 16th 2019.

If you’d like to disscuss or ask questions – talk to us on our Steam Forum!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/

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About This Game

Dojini is a 2d platformer game where you control two characters at the same time.
After Dojini had his body and mind split into, two different dinos after a wizard put a curse on him for eating his apple.
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Title: Dojini
Genre: Action, Adventure, Casual, Indie
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Release Date: 31 Aug, 2018



English



henry doheny. dojini plantilla



Ninja Midori:

Check out our other 2d platformer game Ninja Midori
Get it here https://store.steampowered.com/app/858440/Ninja_Midori/. Mini Update:
A few updates have been made to the game
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    This should make the game more casual and fun to play

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